What has changed in the game, newest first. The game moves every few days — this is where you can see which way.
Latest — no version number yet
Era II, the shop and group boss fights
Era II (1920–1945) is open: advance after beating a level 20+ boss with at least three players. Four new ships — a submarine, an aircraft carrier, a fast battleship and a freighter — plus the Refinery and Era II technologies.
Allies fight together: an ally standing next to you joins your battle, and allied fleets defend your base even while you are offline.
Hostile ships in every room — everyday PvE with no battle orders needed. Bosses are now group attacks: a 5-minute muster, then the top five on the alliance list fight.
Officers for Era I and Era II — 54 characters collected through shards, with ranks that rise with their level. Every account starts with seven officers of its faction.
The shop and VIP: Gold, extra build and research lines, extra docks, and 40 VIP levels with bonuses.
Speed-ups and the backpack: speed-ups in 13 sizes, a lane strip counting down builds and research, a free finish in the last 5 minutes, and a backpack for resources, items and speed-ups.
A destroyed ship returns to its dock as a wreck instead of being lost; every ship is repaired on its own.
The galaxy map: fog over rooms you have not visited, bookmarks, search by name or coordinates, five rankings, and Era II frontier zones for every faction.
Realistic 3D models: the dreadnought HMS Iron Duke of 1914 and a 1905 mining steamer, and your station now orbits a planet with oceans and an atmosphere.
Alliances, chat and the game in four languages
The game in Polish, English, Spanish and Chinese — a language switch on the sign-in screen and in the game's top bar.
Alliances: found one, invite by commander name, and chat on three channels — global, alliance and room.
Allied help: an ally cuts 10% off your running task — up to five helpers per task.
The whole game in 3D: base, room and galaxy. Orders are given in a small panel at the cursor, and battle reports appear in the corner of the room.
Command a ship in another room without switching your view there — send it home or put it to mining.
Relocate your base to another room — you pick the spot on the room's plan.
A ranking of the top 50 players, a room search, and a nickname chosen when you create your account.
Rooms with a base or a ship keep running when nobody is in them, and the rooms themselves are half as large again.
· Version 0.1.0
Windows installer, 3D views and fleet commanders
A Windows installer with a launcher — play on your own computer, alone or with friends over a local network.
Room 3D and Galaxy 3D — a live room map and the whole galaxy in three dimensions.
The Academy and 12 fleet commanders, four per faction. Every ship has three seats — combat, economy and research — and commanders level up through training.
New faction bonuses — Miner, Explorer and Commander now have strengths only, no penalties.
The warehouse has a capacity limit that grows with its level.
Fixes to security, server performance, and flights that used to vanish on a restart.
Flights between rooms
Fly to any room in the galaxy along the shortest route; jump range depends on the ship.
PvE bosses on the room maps.
The base in 3D: upgradable buildings, docks and defense towers, and ship construction in the hangar.
A technology tree in the Laboratory — three development branches plus a fourth for defense.
Every ship is its own fleet; ships have levels 1 to 10, and the Shipyard gains a mining steamer.
Shield and hull — two health bars per unit — plus fleet repair at the base.
Raids on other players' bases and a two-hour base shield.
Google sign-in remembered for 30 days, and a one-time faction change after 15 days of play.
The Era I galaxy
Three factions — Miner, Explorer and Commander — each with its own territory on the galaxy map.
A large galaxy map you can drag and zoom, including by touch.
Neutral corridors between the factions, a neutral enclave and a separate Territorial Zone.
Starter rooms of level 1–5 — a new player lands in a random free room.
Fixed room contents: deposits and bosses always in the same places, and a depleted deposit respawns.
The prototype begins
One shared live map — the server computes the world 20 times a second, and every player sees fleets move.
Combat with a class triangle: strike beats support, support beats armored, armored beats strike.
The first Era I ships: torpedo destroyer, artillery cruiser and dreadnought.
Shipyard and resources: wood and stone produced at the base, deposits mined into the ship's hold.
A galaxy map of rooms linked by routes.
This page lists changes you can see in the game. Purely technical fixes are left out.